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What blows our minds is it was all developed by one man: Phil Hassey. without Game Center.) There’s even infrastructure and a community engaged in tournament play. This “minimalist” RTS has supported cross-platform (including iOS), ranked, secure online play for years now. One more exception is of special interest to us: Galcon. An interesting note is that a number of these games are getting targeted by hackers and cheaters, similar to what happens on PC. One company in particular jumps out: Gameloft, who have created a cross-platform backend called Gameloft LIVE, and who seem to be going for the hardcore multiplayer market with games like Starfront Collision (StarCraft clone), Modern Combat (Call of Duty clone), N.O.V.A.
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Such games include Street Fighter Volt, Outwitters, Battle Nations, and Magic the Gathering. Some developers have built their own infrastructure: servers to host games, rank players, and provide ladder matchmaking. etc.) are limited to “casual” play as well, in that expert players have a hard time finding each other. (For instance, there’s no way to lower a player’s score on a GC leaderboard.) As such, all the multiplayer games that use it (and there are many, including Infinity Blade, Fruit Ninja, SpellTower, Super Stickman Golf, MetalStorm, etc. But it’s lacking in terms of powerful matchmaking and player ranking.
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GC is great in that it brings a ton of gamers together in a single social system, and allows developers to easily connect them via auto-matching and friend-invitations. After all, serious gaming happens at your high-performance rig, with your big monitor(s), custom controllers, and comfortable chair… right?Īnother aspect which shapes a platform is its infrastructure - in this context: Game Center (GC). And maybe that makes sense in terms of the platform’s culture and affordances most players are generally looking for bite-size gameplay - stuff that fits between the cracks. Words with Friends, Ascension, Gasketball) and casual play. But it seems like the platform, or the tastes of its players, lean more towards turn-based multiplayer games (eg. At least not yet.ĭon’t get me wrong there are a significant number of solid multiplayer games on iOS, and that number is growing.
#Games like starfront collision Pc#
Infrastructure such as MLG exists for PC and consoles, but not iOS nor Android. But they haven’t really penetrated phone and tablet gaming. More than 8 million people worldwide tuned in to watch the League of Legends finals two week ago. Thousands of fighting-game players and fans gather each year in Las Vegas for EVO. Top Starcraft players earn six-figure incomes. Unfortunately, those kinds of games are hard to come by. expert play is awesome to both play and watch. We rarely play single player levels anymore (beyond testing), but when the multiplayer mode became solid, we had a blast playing each other.īut, as in any skill-based, multiplayer game, it’s way more fun and exciting to play against someone at your level. Individual matches last anywhere from a few seconds to perhaps a minute, and the player who plans the most rewarding route while optimizing their taps/propulsion will emerge the victor. It also provides a really unique type of competitive play – highly skill-based – that rewards strategy and quick thinking, but not necessarily quick tapping. Technically, we feel it’s a super smooth, polished experience. We’ve put a lot of work into Osmos multiplayer – about 3 man-years across 4 people – and (modesty aside) we’re really proud of it. By eddybox on in iPhone/iPad, Multiplayer, Osmos |